Dawn of War: Winter Assault
Overall score: 






Relic knew what they were getting into when they started work on Dawn of War (hereafter referred to as ‘DoW’) – they were getting involved with a large, rabid, geeky fanbase who froth at the mouth at the merest mention of their favourite army. To this end, they almost immediately started work on an expansion pack once DoW was shipped. They did a poll on the GW site asking which faction would be favourite. They watched the forums, seeing how the nerds dissected each factions flaws. And they came out with Dawn of War: Winter Assault.
The expansion pack includes a lot of things. A new map set – this is a group of textures and models that are used to make maps. The original game shipped with 2 – ruined urban and jungle. Winter Assault adds, to great surprise and consternation, a snow set. This goes a long way to relieving the tedium of yet another jungle map. The main addition of WA, however, is the new race. The Imperial Guard are one of the oddball races of 40k – not in the sense that they are very alien and weird, but that they are so normal and everyday. To see the Imperial Guard is to see WW2 Russia on the march. The tanks are big, bulky, bombastic and simple. The infantry are numerous and quick to die. The commanders are callous and care not for losses. They even have Commisars, who execute soldiers to make nearby ones fight harder (complete with a catchy soundbite when he fires the shot).

The guard also aquire population cap increases by building more production buildings – each tank factory will allow you to build between 2 to 3 more vehicles, depending on the tank in question, up to a global maximum. This, combined with the large footprints, means that the Guard need a lot of room to build. You’ll often find yourself building production buildings at the frontline, out of lack of space elsewhere. The Guard techtree is much the same as that of the Space Marines – they get access to level 2 by building an Infantry Command and the armoury equivalent, and level 3 by building the Tank Factory. Bizarrely, however, they much research a tech level 4 to get hold of their best tank, which does not need a relic. Most other races only need the tech level 4 for their relic super units. Given how inspiringly awesome the Leman Russ Battle Tank is, that’s probably a balancing element.

Relic also took the chance to majorly tinker with all the races. They changed the way they worked, speeding up their technology advancement, added a new unit to each of them and addressed a host of balancing issues. There are too many changes to go into here, but the tech speed-up is the main one. That was done because Relic found that most matches were over at the 10 minute mark. This meant that, in the original DoW, nobody was seeing Tier 3, and many games never saw Tier 2, as people were winning with the basic units. The speed-up doesn’t make the games last longer, but it means people get access to the better units faster, so those games now see Tier 3 sometimes. It’s a funny way to go about dealing with it, but it seems to have worked. The new units are fairly solid and acceptable. The Space Marines get a new commander unit, the Chaplain, who buffs nearby units instead of calling down orbital strikes. The Eldar get an Infantry anti-tank unit, filling one of the most notable holes in their arsenal. The Orks get the Mega Armoured Nobz, an expensive unit that is very tough to kill but not amazingly effective at killing things. And chaos get Khorne Beserkers, which fill the ‘4 minute melee rush unit’ slot vacated by the Possessed.

The expansion pack includes a new campaign. The story is a new one, not connected to that of the original DoW, and revolved around a Titan (a huge, 40 story tall, walker that in the background leads huge assaults) that was left on a world the Imperium lost to chaos. It is a fairly good story, divided into 2 campaigns that lets you use all the races, and includes 12 fun missions. It won’t take you long to complete all of them, perhaps 10 hours, but at least it’s a lot harder than the DoW campaign.
So, Winter Assault adds a new race, new units, a new terrain set, a new campaign, new music, and includes a fairly major change to the way DoW works, making it practically a new game. There isn’t really much to complain about, with all of the new additions being welcome and the changes generally being good. As with all expansion packs, you’ll only buy this if you liked the original game, but if you do like DoW, there is no excuse to not pick up WA as well.
Entropy is British, and doesn't do much of anything.
Discuss it in our forums.Written by Charlie82 on February 20th, 2006

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